V i r t u a l  H u m a n o i d s  -  2 0 0 0

"Achingly funny...special effects to make Hollywood weep...theatre can transform and transport an audience. This show succeeds"
--Kate Herbert, Herald Sun.

Virtual Humanoids enjoyed a successful season at the Melbourne Planetarium at Scienceworks, 18-30 July 2000.
You can read reviews of the show on our 'press' page.
If you are interested in the real and virtual future of the show, please email tmwktm@bigfoot.com for details.

It is a performance of small themes: pre-existence to post-humanity. Virtual Humanoids is the ultimate post-physical experience, appropriating and being appropriated, consuming and being consumed, observing and being observed, a night of life in the late millenium, life saturated with technology and the dis/communication of the Internet.
Log in to the Virtual Humanoids 3D interactive website and leave the meat behind!

Enter a whole new world of virtual performance art and comedy.
Email
<tmwktm@bigfoot.com>
for instructions.

Once the performance season is over, the fun REALLY begins online. Experience life in Ozone City, where you the punter decides what happens to you the punter! All the characters from the show come virtually alive, singing, dancing, doing routines. It's a highly detailed and always evolving environment - The Men Who Knew Too Much combine their masterful sense of the absurd with cutting edge web technologies to present an interactive experience unlike any you've had before.
To gain access you must email <tmwktm@bigfoot.com> for instructions.


A life that is both over and underwhelming.

The Men Who Knew Too Much, through their real and virtual selves present a night in the life of The Hacker Setarcos.

His hero is the philosopher Aristotle, who said "Masters will have no slaves when every machine can work by itself or with intelligent anticipation."

Setarcos is Code Breaker, anarchist, philosopher, artist, pseud, comic and lonely nerd. In their unique comic performance art based style "The Men" move, chant, sing, talk and walk with a supporting cast of technological phenomena from Virtual Reality to video, email to peeping net-cam, netiquette to nano-tech and pre, post and real time internet audience interactivity. The show will surf like the net, a whirl of activity from information overload to underload, saturation to minimalism. The night in the life of Hacker Setarcos will provide an open framework for a flippant, funny and serious view of the digital communication medium, person machine to machine person.

Setarcos has many agendas and experiences:
i) Romance
ii) Wealth
iii) Poverty - he loses all through internet gambling.
iv) Discovers and explores the Weirdness of the Internet
v) He creates other personal identities
vi) Power: enters and subverts militia groups
vii) Has a transgender experience and by posing as a female version of himself, he falls for long lost same sex identical twin on the Internet
ix) Embraces SETI (ie, the search for extra terrestrial intelligence), and finds something really stupid
x) He invents touch email and through nanotechnology creates his nanoself: 10 molecules high by 2 wide and is able to make physical contact for the first time with another human being.
Supporting characters include the real and the virtual, the anthropomorph and the mutant, people of the future and the past.

 

T O P